#include "Class/Entity/Camera.hpp"

namespace		Entity
{
  Camera2D::Camera2D(Component::Vector3f const &pos, Component::Vector2i const &rect)
	:	AEntity(pos),
		_Rect(rect)
  {
  }
  Camera2D::Camera2D(Camera2D const &c)
	:	AEntity(c),
		_Rect(c._Rect)
  {
  }


  Camera2D::~Camera2D() throw()
  {
  }
}
